Struct winsafe::vt::IMFVideoDisplayControlVT

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#[repr(C)]
pub struct IMFVideoDisplayControlVT {
Show 17 fields pub IUnknownVT: IUnknownVT, pub GetNativeVideoSize: fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> u32, pub GetIdealVideoSize: fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> u32, pub SetVideoPosition: fn(_: *mut c_void, _: *const c_void, _: *const c_void) -> u32, pub GetVideoPosition: fn(_: *mut c_void, _: *mut c_void, _: *const c_void) -> u32, pub SetAspectRatioMode: fn(_: *mut c_void, _: u32) -> u32, pub GetAspectRatioMode: fn(_: *mut c_void, _: *mut u32) -> u32, pub SetVideoWindow: fn(_: *mut c_void, _: *mut c_void) -> u32, pub GetVideoWindow: fn(_: *mut c_void, _: *mut *mut c_void) -> u32, pub RepaintVideo: fn(_: *mut c_void) -> u32, pub GetCurrentImage: fn(_: *mut c_void, _: *mut c_void, _: *mut *mut u8, _: *mut u32, _: *mut i64) -> u32, pub SetBorderColor: fn(_: *mut c_void, _: u32) -> u32, pub GetBorderColor: fn(_: *mut c_void, _: *mut u32) -> u32, pub SetRenderingPrefs: fn(_: *mut c_void, _: u32) -> u32, pub GetRenderingPrefs: fn(_: *mut c_void, _: *mut u32) -> u32, pub SetFullscreen: fn(_: *mut c_void, _: i32) -> u32, pub GetFullscreen: fn(_: *mut c_void, _: *mut i32) -> u32,
}
Available on crate features ole and mf only.
Expand description

IMFVideoDisplayControl virtual table.

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§IUnknownVT: IUnknownVT§GetNativeVideoSize: fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> u32§GetIdealVideoSize: fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> u32§SetVideoPosition: fn(_: *mut c_void, _: *const c_void, _: *const c_void) -> u32§GetVideoPosition: fn(_: *mut c_void, _: *mut c_void, _: *const c_void) -> u32§SetAspectRatioMode: fn(_: *mut c_void, _: u32) -> u32§GetAspectRatioMode: fn(_: *mut c_void, _: *mut u32) -> u32§SetVideoWindow: fn(_: *mut c_void, _: *mut c_void) -> u32§GetVideoWindow: fn(_: *mut c_void, _: *mut *mut c_void) -> u32§RepaintVideo: fn(_: *mut c_void) -> u32§GetCurrentImage: fn(_: *mut c_void, _: *mut c_void, _: *mut *mut u8, _: *mut u32, _: *mut i64) -> u32§SetBorderColor: fn(_: *mut c_void, _: u32) -> u32§GetBorderColor: fn(_: *mut c_void, _: *mut u32) -> u32§SetRenderingPrefs: fn(_: *mut c_void, _: u32) -> u32§GetRenderingPrefs: fn(_: *mut c_void, _: *mut u32) -> u32§SetFullscreen: fn(_: *mut c_void, _: i32) -> u32§GetFullscreen: fn(_: *mut c_void, _: *mut i32) -> u32

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