Struct winsafe::gui::WindowControl

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pub struct WindowControl(/* private fields */);
Available on crate feature gui only.
Expand description

An user child window, which can handle events. Can be programmatically created or load a dialog resource from a .res file.

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impl WindowControl

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pub fn new(parent: &impl GuiParent, opts: WindowControlOpts) -> Self

Instantiates a new WindowControl object, to be created internally with HWND::CreateWindowEx.

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Panics if the parent window was already created – that is, you cannot dynamically create a WindowControl in an event closure.

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pub fn new_dlg( parent: &impl GuiParent, dialog_id: u16, position: POINT, resize_behavior: (Horz, Vert), ctrl_id: Option<u16> ) -> Self

Instantiates a new WindowControl object, to be loaded from a dialog resource with HINSTANCE::CreateDialogParam.

If the parent window is a dialog, position is in Dialog Template Units; otherwise in pixels, which will be multiplied to match current system DPI.

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Panics if the parent dialog was already created – that is, you cannot dynamically create a WindowControl in an event closure.

Trait Implementations§

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impl Clone for WindowControl

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fn clone(&self) -> WindowControl

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl GuiChild for WindowControl

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fn ctrl_id(&self) -> u16

Returns the control ID, which is defined at control creation. Read more
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impl GuiParent for WindowControl

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fn on(&self) -> &WindowEvents

Exposes methods to handle the basic window messages, plus timer and native control notifications. Read more
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fn spawn_new_thread<F>(&self, func: F)
where F: FnOnce() -> AnyResult<()> + Send + 'static,

This method calls std::thread::spawn, but it allows the returning of an error value. This error value will be forwarded to the original UI thread, allowing it to be caught at WindowMain::run_main. Read more
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fn run_ui_thread<F>(&self, func: F)
where F: FnOnce() -> AnyResult<()> + Send + 'static,

Runs a closure synchronously in the window’s original UI thread, allowing UI updates without the risk of a deadlock. Read more
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impl GuiWindow for WindowControl

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fn hwnd(&self) -> &HWND

Returns the underlying handle for this control. Read more
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fn as_any(&self) -> &dyn Any

Converts a reference to the Any trait. This is useful when storing a collection of polymorphic controls, because Any allows downcasting. Read more
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impl Send for WindowControl

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.